M MY Multiplayer: Wiki
Side
Kind

engineGetShaderGlobal

Client

Reads a shader global's current value.

any engineGetShaderGlobal(string name)

Parameters

NameTypeDescription
namestringThe global's name.

Returns

A number, a vector or an integer, by its type. A texture gives its name or, when it is an image, whether the image still exists.

Example

engineSetShaderGlobal("alarmPulse", 0.5)
outputDebugString(tostring(engineGetShaderGlobal("alarmPulse")))
NoteA name that is not a global is an error.

See also