engineGetShaderGlobal
Client
Reads a shader global's current value.
any engineGetShaderGlobal(string name)
Parameters
| Name | Type | Description |
|---|---|---|
| name | string | The global's name. |
Returns
A number, a vector or an integer, by its type. A texture gives its name or, when it is an image, whether the image still exists.
Example
engineSetShaderGlobal("alarmPulse", 0.5)
outputDebugString(tostring(engineGetShaderGlobal("alarmPulse")))NoteA name that is not a global is an error.