engineGetSounds
Client
Lists the named sounds in effect now: the game's, the packs' and the resources'.
table engineGetSounds()
Returns
A table with each sound's name as key and, as value, a table with origin (engine or content), owner (the name of the owning resource or pack, or engine) and kind (file, wave or recording).
Example
for name, info in pairs(engineGetSounds()) do
outputDebugString(("%s (%s, %s)"):format(name, info.kind, info.owner))
end