engineRestoreElementOverlay
Client
Undoes what this resource's engineSetElementOverlay did of a single vehicle, ped or object.
bool engineRestoreElementOverlay(element element [, int|string selector = nil, material material = nil])
Parameters
| Name | Type | Description |
|---|---|---|
| element | element | A vehicle, ped, player or object. |
| selector | int|string | Only what was picked with this selector (the same index or name). With material, it also takes a name a wildcard caught out of that material. Without it, everything.default nil |
| material | material | Only the layers made with this material. Without it, any.default nil |
Returns
true if something was undone, false if there was nothing to undo.
Example
local highlight = engineCreateMaterial("surface_emissive")
local crate = createObject("trafficcone", 2490.0, -1670.0, 13.3)
engineSetElementOverlay(crate, "*", highlight)
setTimer(function()
engineRestoreElementOverlay(crate)
end, 5000, 1)