engineRestoreWorldMaterial
Client
Undoes what this resource's engineSetWorldMaterial did of every model in the world.
bool engineRestoreWorldMaterial([int|string selector = nil, material material = nil])
Parameters
| Name | Type | Description |
|---|---|---|
| selector | int|string | Only what was picked with this selector (the same index or name). With material, it also takes a name a wildcard caught out of that material. Without it, everything.default nil |
| material | material | Only what was replaced with this material. Without it, any.default nil |
Returns
true if something was undone, false if there was nothing to undo.
Example
local wet = engineCreateMaterial()
engineSetWorldMaterial("*road*", wet)
addCommandHandler("dry", function()
engineRestoreWorldMaterial("*road*")
end)