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engineSetDecals

Client

Sets how many decals (bullet holes, blood, tyre marks) can exist at once and how long they last.

bool engineSetDecals(int limit [, float lifetimeScale = 1])

Parameters

NameTypeDescription
limitintFrom 0 to 256. Lowering it removes the decals past the new limit at once.
lifetimeScalefloatMultiplies how long each decal lasts, from 0.1 to 4.default 1

Returns

true if the setting was applied.

The setting applies to the whole client and stays after the resource stops.

Example

engineSetDecals(64, 0.5)
NoteValues outside the limits raise an error.

See also