getCursorPosition
Client
Reads where the cursor is on the screen and the world point it points at.
float|false getCursorPosition()
Returns
Five numbers: x, y relative to the screen, from 0 to 1, and x, y, z of a world point 300 units ahead of the camera, in the cursor's direction. false when the cursor is not free on the screen.
Example
addEventHandler("onClientRender", root, function()
local x, y = getCursorPosition()
if x then
dxDrawText(("%.2f, %.2f"):format(x, y), 20, 20)
end
end)