getElementBoneRotation
Client
Returns the rotation of a ped's or object's bone relative to its parent bone, in degrees.
vec3|false getElementBoneRotation(ped|object element, int|string bone)
Parameters
| Name | Type | Description |
|---|---|---|
| element | ped|object | The ped, player or object. An object needs a model with a skeleton or a node tree. |
| bone | int|string | The bone. On a ped: an MTA bone id, a rig bone's tag or its name. On an object: a node's name or a bone's tag. |
Returns
A vec3 with yaw, pitch, roll in degrees, or false if the element is streamed out or the bone has no pose.
Example
local rotation = getElementBoneRotation(localPlayer, 5)
if rotation then
outputDebugString(("Head: yaw %.1f, pitch %.1f, roll %.1f"):format(rotation.x, rotation.y, rotation.z))
endComing from MTAIn MTA it works on peds only and returns three numbers. Here it also takes objects and rig bones by tag or name.
NoteRaises an error if the element has no such bone. While the element is streamed out, it returns
false.