M MY Multiplayer: Wiki
Side
Kind

getElementBoneRotation

Client

Returns the rotation of a ped's or object's bone relative to its parent bone, in degrees.

vec3|false getElementBoneRotation(ped|object element, int|string bone)

Parameters

NameTypeDescription
elementped|objectThe ped, player or object. An object needs a model with a skeleton or a node tree.
boneint|stringThe bone. On a ped: an MTA bone id, a rig bone's tag or its name. On an object: a node's name or a bone's tag.

Returns

A vec3 with yaw, pitch, roll in degrees, or false if the element is streamed out or the bone has no pose.

Example

local rotation = getElementBoneRotation(localPlayer, 5)
if rotation then
    outputDebugString(("Head: yaw %.1f, pitch %.1f, roll %.1f"):format(rotation.x, rotation.y, rotation.z))
end
Coming from MTAIn MTA it works on peds only and returns three numbers. Here it also takes objects and rig bones by tag or name.
NoteRaises an error if the element has no such bone. While the element is streamed out, it returns false.

See also