getElementMatrix
Shared
Reads an element's 4x4 matrix, built from its position and rotation.
table|false getElementMatrix(element element [, bool legacy = true])
Parameters
| Name | Type | Description |
|---|---|---|
| element | element | The element to read. |
| legacy | bool | With true, the fourth number of the first three rows is 1. With false, it is 0.default true |
Returns
A table of four rows of four numbers: right, forward, up and position. false if the element has no position or rotation.
The fourth number of the position row is always 1.
Example
local m = getElementMatrix(localPlayer, false)
local x = m[4][1] + m[2][1] * 3
local y = m[4][2] + m[2][2] * 3
local z = m[4][3] + m[2][3] * 3
createObject("trafficcone", x, y, z)