M MY Multiplayer: Wiki
Side
Kind

getElementSyncer

Server

Tells which player syncs an element, that is, which client simulates it and sends its state to the server.

player|false getElementSyncer(element element)

Parameters

NameTypeDescription
elementelementThe element to read.

Returns

The syncing player, or false if nobody syncs the element or its syncing was turned off with setElementSyncer.

Example

addCommandHandler("syncer", function(player)
    local vehicle = getPedOccupiedVehicle(player)
    local syncer = vehicle and getElementSyncer(vehicle)
    outputDebugString(syncer and getPlayerName(syncer) or "nobody")
end)

See also