getLocalization
Client
Returns the language the player is playing in, the one chosen in the launcher.
table getLocalization()
Returns
A table with code (pt-BR, en or es) and name, the language's name in itself (for example, English).
Without a language from the launcher, it is en.
Example
local greetings = { ["pt-BR"] = "Bem-vindo!", en = "Welcome!", es = "¡Bienvenido!" }
local language = getLocalization()
outputDebugString(greetings[language.code])