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getVehicleOverrideLights

Shared

Returns whether a vehicle's lights are forced on or off.

int|false getVehicleOverrideLights(vehicle vehicle)

Parameters

NameTypeDescription
vehiclevehicleThe vehicle.

Returns

0 the game decides, 1 always off, 2 always on; or false if it could not be read.

Example

addCommandHandler("luzes", function(player)
    local vehicle = getPedOccupiedVehicle(player)
    if vehicle and getVehicleOverrideLights(vehicle) ~= 2 then
        setVehicleOverrideLights(vehicle, 2)
    end
end)

See also