getVehicleOverrideLights
Shared
Returns whether a vehicle's lights are forced on or off.
int|false getVehicleOverrideLights(vehicle vehicle)
Parameters
| Name | Type | Description |
|---|---|---|
| vehicle | vehicle | The vehicle. |
Returns
0 the game decides, 1 always off, 2 always on; or false if it could not be read.
Example
addCommandHandler("luzes", function(player)
local vehicle = getPedOccupiedVehicle(player)
if vehicle and getVehicleOverrideLights(vehicle) ~= 2 then
setVehicleOverrideLights(vehicle, 2)
end
end)