onClientRender
ClientEvent
Fired every frame, when that frame's dx drawing should be done.
addEventHandler("onClientRender", root, function() … end)
Source
The root element (root).
It comes right after onClientHUDRender. After the event, the dx functions draw on the screen again, even if a render target was left set.
Example
addEventHandler("onClientRender", root, function()
local sx, sy = getScreenSize()
dxDrawText(getPlayerName(localPlayer), 0, sy - 40, sx, sy, tocolor(255, 255, 255), 1.5, "default", "center")
end)