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onClientRender

ClientEvent

Fired every frame, when that frame's dx drawing should be done.

addEventHandler("onClientRender", root, function() … end)

Source

The root element (root).

It comes right after onClientHUDRender. After the event, the dx functions draw on the screen again, even if a render target was left set.

Example

addEventHandler("onClientRender", root, function()
    local sx, sy = getScreenSize()
    dxDrawText(getPlayerName(localPlayer), 0, sy - 40, sx, sy, tocolor(255, 255, 255), 1.5, "default", "center")
end)

See also