onClientPreRender
ClientEvent
Fired every frame, after the world is simulated and before the world is drawn.
addEventHandler("onClientPreRender", root, function(float timeSlice) … end)
Handler parameters
| Name | Type | Description |
|---|---|---|
| timeSlice | float | Milliseconds since the previous onClientPreRender. 0 the first time. |
Source
The root element (root).
What is drawn into render targets during this event is ready before the world, so a material showing that render target in the world already shows this frame's content.
Example
local angle = 0
addEventHandler("onClientPreRender", root, function(timeSlice)
angle = (angle + timeSlice * 0.09) % 360
end)
addEventHandler("onClientRender", root, function()
dxDrawImage(20, 20, 64, 64, "images/spinner.png", angle)
end)