onPlayerTriggerEventThreshold
ServerEvent
Fired when a player calls triggerServerEvent or triggerLatentServerEvent too many times in an interval. The server does nothing else: what to do is up to the scripts.
addEventHandler("onPlayerTriggerEventThreshold", root, function(string lastEventName) … end)
Handler parameters
| Name | Type | Description |
|---|---|---|
| lastEventName | string | The name of the last event they triggered. |
Source
The player that went over the limit.
The limit is max_player_triggered_events_per_interval (100) events in player_triggered_event_interval milliseconds (1000), two server convars.
Example
addEventHandler("onPlayerTriggerEventThreshold", root, function(lastEventName)
kickPlayer(source, "too many events (" .. lastEventName .. ")")
end)