playSFX3D
Client
Plays a sound from GTA San Andreas's audio banks at a position in the world.
sound|false playSFX3D(string container, int bank, int audio, float x, y, z [, bool looped = false])
Parameters
| Name | Type | Description |
|---|---|---|
| container | string | SA's audio container: feet, genrl, pain_a, script, spc_ea, spc_fa, spc_ga, spc_na or spc_pa. |
| bank | int | The bank number inside the container. |
| audio | int | The sound number inside the bank. |
| x, y, z | float | The sound's position in the world, as three numbers or one vec3. |
| looped | bool | Play the sound again from the start when it reaches the end.default false |
Returns
The created sound element, or false if the bank or the sound does not exist.
Example
local pos = getElementPosition(localPlayer)
playSFX3D("genrl", 75, 0, pos)Coming from MTAThe
radio container is not accepted: the function warns and returns false.