setElementBoneScale
Client
Changes the scale of a ped's or object's bone. The change applies on this client only.
bool setElementBoneScale(ped|object element, int|string bone, float x, y, z)
Parameters
| Name | Type | Description |
|---|---|---|
| element | ped|object | The ped, player or object. An object needs a model with a skeleton or a node tree. |
| bone | int|string | The bone. On a ped: an MTA bone id, a rig bone's tag or its name. On an object: a node's name or a bone's tag. |
| x, y, z | float | The scale on each axis, from 0 to 10: three numbers, one number for all three axes, or one vec3. 1 is the original size. |
Returns
true if it was changed. false if the element is streamed out, the ped cannot scale that bone or the object is animated.
Whatever is attached to the bone follows it.
Example
addCommandHandler("bighead", function()
setElementBoneScale(localPlayer, 5, 2)
end)NoteRaises an error if the element has no such bone or a scale is outside 0 to 10. While the element is streamed out, it returns
false.