setElementInterior
Shared
Changes an element's interior.
bool setElementInterior(element element, int interior)
Parameters
| Name | Type | Description |
|---|---|---|
| element | element | The player, ped, vehicle, object, sound or light. |
| interior | int | Interior, an integer from 0 to 255. 0 is the outside world. |
Returns
true if it applied, false if the element is not a player, ped, vehicle, object, sound or light. Raises an error if interior is outside 0 to 255.
Unlike the dimension, it does not change the children. When the interior changes, it fires onElementInteriorChange (on the server) or onClientElementInteriorChange (on a client).
Example
addCommandHandler("ammu", function(player)
setElementInterior(player, 1)
setElementPosition(player, 285.8, -41.5, 1001.5)
end)