M MY Multiplayer: Wiki
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setObjectBreakable

Shared

Sets whether a breakable object can be broken. An object that cannot is immune to any damage.

bool setObjectBreakable(object object, bool breakable)

Parameters

NameTypeDescription
objectobjectThe object.
breakablebooltrue so it can break, false so it cannot.

Returns

true once the value is set.

It only matters for models that break, such as glass and objects with collision damage. On the server, the value reaches every client.

Example

local window = createObject("lae_smashablewindow", 1420.0, -1600.0, 14.0)
setObjectBreakable(window, false)

See also