M MY Multiplayer: Wiki
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Kind

setSoundEffectEnabled

Client

Turns an audio effect on or off on a sound or a player's voice. When turned on, the effect starts with its default parameters.

bool setSoundEffectEnabled(sound|player target, string effect [, bool enabled = false])

Parameters

NameTypeDescription
targetsound|playerA sound, a dui, or a player to change their voice in voice chat.
effectstringThe effect's name: chorus, compressor, distortion, echo, flanger, gargle, i3dl2reverb, parameq, reverb or radio.
enabledbooltrue to turn the effect on, false to turn it off.default false

Returns

true if the effect ended up as asked, false if the effect name does not exist or the target was not found.

Example

addEventHandler("onClientPlayerVoiceStart", root, function()
    setSoundEffectEnabled(source, "radio", true)
end)
Coming from MTAThe radio effect, which makes the sound seem to come out of a walkie-talkie, does not exist in MTA.

See also