setVehicleDirtLevel
Shared
Changes how much dirt shows on a vehicle's paint.
bool setVehicleDirtLevel(element element, float level)
Parameters
| Name | Type | Description |
|---|---|---|
| element | element | A vehicle, or a parent element: every vehicle below it changes too. |
| level | float | From 0 (clean) to 1 (the dirtiest). |
Returns
true if it changed, false if it is not a vehicle. Raises an error if level is outside 0 to 1.
On the server, the change is sent to every client. On the client, it applies to this client only.
Example
addCommandHandler("lavar", function(player)
local vehicle = getPedOccupiedVehicle(player)
if vehicle then
setVehicleDirtLevel(vehicle, 0)
end
end)NoteWith a parent element (such as
root), every vehicle below changes, but the return value is the element's own, which is not a vehicle: false.