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setVehicleDirtLevel

Shared

Changes how much dirt shows on a vehicle's paint.

bool setVehicleDirtLevel(element element, float level)

Parameters

NameTypeDescription
elementelementA vehicle, or a parent element: every vehicle below it changes too.
levelfloatFrom 0 (clean) to 1 (the dirtiest).

Returns

true if it changed, false if it is not a vehicle. Raises an error if level is outside 0 to 1.

On the server, the change is sent to every client. On the client, it applies to this client only.

Example

addCommandHandler("lavar", function(player)
    local vehicle = getPedOccupiedVehicle(player)
    if vehicle then
        setVehicleDirtLevel(vehicle, 0)
    end
end)
NoteWith a parent element (such as root), every vehicle below changes, but the return value is the element's own, which is not a vehicle: false.

See also