createVehicle
Client
Creates a vehicle that exists on this client only.
Also exists on the server, with its own implementation: createVehicle
vehicle|false createVehicle(string model, float x, y, z [, float rx, ry, rz = 0, 0, 0])
Parameters
| Name | Type | Description |
|---|---|---|
| model | string | The vehicle model's name, such as infernus. Case does not matter. |
| x, y, z | float | Position in the world, or a vec3. |
| rx, ry, rz | float | Rotation in degrees, or a vec3.default 0, 0, 0 |
Returns
The created vehicle, or false if the name is not a vehicle model's.
The vehicle starts with 1000 health and its doors in the model's initial state. Only peds created on this client can get into it.
Example
local pos = getElementPosition(localPlayer)
local vehicle = createVehicle("infernus", pos.x + 4, pos.y, pos.z, 0, 0, 90)Coming from MTAThe model is given by name, not by MTA's number. There are no number plate or variant arguments.