createVehicle
Server
Creates a vehicle on the server, seen by every player.
Also exists on the client, with its own implementation: createVehicle
vehicle|false createVehicle(string model, float x, y, z [, float rx, ry, rz = 0, 0, 0])
Parameters
| Name | Type | Description |
|---|---|---|
| model | string | The vehicle model's name, such as infernus. Case does not matter. |
| x, y, z | float | Position in the world, or a vec3. |
| rx, ry, rz | float | Rotation in degrees, or a vec3.default 0, 0, 0 |
Returns
The created vehicle, or false if the name is not a vehicle model's.
The vehicle goes under the dynamic element of the resource that created it.
Example
addCommandHandler("carro", function(player, command, model)
local pos = getElementPosition(player)
local vehicle = createVehicle(model or "infernus", pos.x + 3, pos.y, pos.z)
if vehicle then
warpPedIntoVehicle(player, vehicle)
end
end)Coming from MTAThe model is given by name, not by MTA's number. There are no number plate or variant arguments.