dxSetRenderTarget
Client
Chooses where the next dx functions draw: into a render target or, without one, on the screen.
bool dxSetRenderTarget([texture renderTarget = nil, bool clear = false])
Parameters
| Name | Type | Description |
|---|---|---|
| renderTarget | texture | The render target to draw into. nil draws on the screen again.default nil |
| clear | bool | Clear the render target before drawing.default false |
Returns
true. An element that is not a render target raises an error.
After each onClientHUDRender and onClientRender, drawing goes back to the screen.
Example
local minimap = dxCreateRenderTarget(200, 200, true)
addEventHandler("onClientRender", root, function()
dxSetRenderTarget(minimap, true)
dxDrawCircle(100, 100, 6, 0, 360, tocolor(255, 255, 0))
dxSetRenderTarget()
dxDrawImage(20, 300, 200, 200, minimap)
end)