dxUpdateScreenSource
Client
Copies the game's screen into a screen source.
bool dxUpdateScreenSource(texture screenSource [, bool resampleNow = false])
Parameters
| Name | Type | Description |
|---|---|---|
| screenSource | texture | The screen source from dxCreateScreenSource. |
| resampleNow | bool | Copy again even if it was already copied this frame. With a render target set, copies that render target instead of the screen.default false |
Returns
true. An element that is not a screen source raises an error.
Without resampleNow, the copy happens at most once per frame.
Example
local screen = dxCreateScreenSource(320, 180)
addEventHandler("onClientRender", root, function()
dxUpdateScreenSource(screen)
dxDrawImage(20, 20, 320, 180, screen, 0, 0, 0, tocolor(255, 255, 255, 200))
end)