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fixVehicle

Shared

Repairs a vehicle completely: its health goes back to 1000 and its doors, wheels and lights to their initial state, with no dents or bullet holes.

bool fixVehicle(element vehicle)

Parameters

NameTypeDescription
vehicleelementThe vehicle, or a parent element whose vehicles all change.

Returns

true if the vehicle was repaired, false if the element is not a vehicle.

On the server, the doors are also closed. Given a parent element such as root, it applies to every vehicle below it, but the value returned is the element's own: false when it is not a vehicle.

Example

addCommandHandler("fix", function(player)
    local vehicle = getPedOccupiedVehicle(player)
    if vehicle then
        fixVehicle(vehicle)
    end
end)

See also