getLatentEventHandles
Client
Lists the latent events this client is still sending to the server.
Also exists on the server, with its own implementation: getLatentEventHandles
table getLatentEventHandles()
Returns
A table of the handles, oldest first. Every resource's are included; a finished transfer leaves the list.
Example
triggerLatentServerEvent("onPlayerSaveDrawing", 20000, localPlayer, { strokes = {} })
local handles = getLatentEventHandles()
local lastHandle = handles[#handles]