getLatentEventHandles
Server
Lists the latent events the server is still sending to a player.
Also exists on the client, with its own implementation: getLatentEventHandles
table getLatentEventHandles(player thePlayer)
Parameters
| Name | Type | Description |
|---|---|---|
| thePlayer | player | The player receiving the events. |
Returns
A table of the handles, oldest first. Every resource's are included; a finished transfer leaves the list.
Example
addEventHandler("onPlayerJoin", root, function()
triggerLatentClientEvent(source, "onMapDownload", 50000, resourceRoot, { objects = {} })
local handles = getLatentEventHandles(source)
setElementData(source, "mapDownload", handles[#handles])
end)