M MY Multiplayer: Wiki
Side
Kind

getPlayerPing

Client

Returns a player's ping. For the local player, it is this client's ping to the server; for the others, what the server reported about them.

Also exists on the server, with its own implementation: getPlayerPing

int|false getPlayerPing(player player)

Parameters

NameTypeDescription
playerplayerThe player.

Returns

The ping in milliseconds, 0 while it is not known, or false if the element is not a player.

Example

addEventHandler("onClientRender", root, function()
    dxDrawText("ping: " .. getPlayerPing(localPlayer), 10, 10)
end)

See also