onClientElementStreamIn
ClientEvent
Fired when an element streams in on this client and comes into the game world.
addEventHandler("onClientElementStreamIn", root, function() … end)
Source
The player, ped, vehicle, object or sound that streamed in.
Streaming rules
- World elements (
player,ped,vehicle,object): stream in within250m of the camera's focus and stream out past300m, only in the focused dimension. An element withsetElementStreamable(element, false)always stays streamed in. - Frame budget: at most
6elements stream in and6stream out per frame. - Sounds (
sound): stream in when the listener is within20m of the sound's maximum distance and stream out past40m or outside the focused dimension.
Example
addEventHandler("onClientElementStreamIn", root, function()
if getElementType(source) == "vehicle" then
setElementCastShadow(source, true)
end
end)