setVehicleSuspensionHeight
Shared
Raises or lowers a vehicle's suspension.
bool setVehicleSuspensionHeight(element vehicle, float height)
Parameters
| Name | Type | Description |
|---|---|---|
| vehicle | element | The vehicle. It can also be a parent element: every vehicle below it changes. |
| height | float | Height in metres, from -1 to 1. Negative lowers, positive raises, 0 goes back to normal. |
Returns
true if the element given is a vehicle and it changed. With a parent element, the vehicles below it change even when the result is false.
It only applies to vehicles that ride on wheels. Lowering stops before the wheels reach the wheel arches. Called on the server, the change reaches every player.
Example
addCommandHandler("rebaixar", function(player)
local vehicle = getPedOccupiedVehicle(player)
if vehicle then
setVehicleSuspensionHeight(vehicle, -0.08)
end
end)NoteA value outside -1 to 1 is an error.