setVehicleWheelOffset
Shared
Moves a vehicle's wheels away from where the model places them.
bool setVehicleWheelOffset(element vehicle, int|string|table wheels, float x, y, z)
Parameters
| Name | Type | Description |
|---|---|---|
| vehicle | element | The vehicle. It can also be a parent element: every vehicle below it changes. |
| wheels | int|string|table | Which wheels: a number (0 front left, 1 rear left, 2 front right, 3 rear right, 4 onwards the extra wheels, -1 all), the wheel's name (wheel_lf, wheel_lr, wheel_rf, wheel_rr or an extra wheel such as wheel_lm1), a group (all, front_wheels, rear_wheels, left_wheels, right_wheels) or a table of these. |
| x, y, z | float | Offset in metres: x out from the car, y forward, z up, or a vec3. |
Returns
true if the element given is a vehicle that has every wheel asked for. Also false when the vehicle already has 16 tuned wheels.
0, 0, 0 puts the wheel back to normal. Called on the server, the change reaches every player.
Example
addCommandHandler("bitola", function(player)
local vehicle = getPedOccupiedVehicle(player)
if vehicle then
setVehicleWheelOffset(vehicle, "rear_wheels", 0.06, 0, 0)
end
end)NoteNon-finite values are an error.