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setVehicleWheelOffset

Shared

Moves a vehicle's wheels away from where the model places them.

bool setVehicleWheelOffset(element vehicle, int|string|table wheels, float x, y, z)

Parameters

NameTypeDescription
vehicleelementThe vehicle. It can also be a parent element: every vehicle below it changes.
wheelsint|string|tableWhich wheels: a number (0 front left, 1 rear left, 2 front right, 3 rear right, 4 onwards the extra wheels, -1 all), the wheel's name (wheel_lf, wheel_lr, wheel_rf, wheel_rr or an extra wheel such as wheel_lm1), a group (all, front_wheels, rear_wheels, left_wheels, right_wheels) or a table of these.
x, y, zfloatOffset in metres: x out from the car, y forward, z up, or a vec3.

Returns

true if the element given is a vehicle that has every wheel asked for. Also false when the vehicle already has 16 tuned wheels.

0, 0, 0 puts the wheel back to normal. Called on the server, the change reaches every player.

Example

addCommandHandler("bitola", function(player)
    local vehicle = getPedOccupiedVehicle(player)
    if vehicle then
        setVehicleWheelOffset(vehicle, "rear_wheels", 0.06, 0, 0)
    end
end)
NoteNon-finite values are an error.

See also