setVehicleWheelCamber
Shared
Tilts a vehicle's wheels in or out (camber).
bool setVehicleWheelCamber(element vehicle, int|string|table wheels, float camber)
Parameters
| Name | Type | Description |
|---|---|---|
| vehicle | element | The vehicle. It can also be a parent element: every vehicle below it changes. |
| wheels | int|string|table | Which wheels: a number (0 front left, 1 rear left, 2 front right, 3 rear right, 4 onwards the extra wheels, -1 all), the wheel's name (wheel_lf, wheel_lr, wheel_rf, wheel_rr or an extra wheel such as wheel_lm1), a group (all, front_wheels, rear_wheels, left_wheels, right_wheels) or a table of these. |
| camber | float | Angle in degrees, from -90 to 90. Negative tilts the top of the wheel inward. |
Returns
true if the element given is a vehicle that has every wheel asked for. Also false when the vehicle already has 16 tuned wheels.
0 puts the wheel back to normal. Called on the server, the change reaches every player.
Example
addCommandHandler("stance", function(player)
local vehicle = getPedOccupiedVehicle(player)
if vehicle then
setVehicleWheelCamber(vehicle, "rear_wheels", -8)
end
end)NoteAn angle outside -90 to 90 is an error.